Unknown_Target
Active Member
Hey guys,
I'm building a simulator game and I need some help with ailerons (well, all control surfaces really). Are there any simplified equations whereby given the area of a wing (in this case the section of the wing), the amount of aileron deflection is related to the increase in the wing's AoA, change in effective CL, and any change in the location of the CoL for that section of wing?
For those that are curious this is currently what the model looks like for the Lift force:
EDIT: I should note that this model is supposed to be realistic but not super-realistic. I.e. you could probably build an RC plane from the results but it's not X-Plane level.
I'm building a simulator game and I need some help with ailerons (well, all control surfaces really). Are there any simplified equations whereby given the area of a wing (in this case the section of the wing), the amount of aileron deflection is related to the increase in the wing's AoA, change in effective CL, and any change in the location of the CoL for that section of wing?
For those that are curious this is currently what the model looks like for the Lift force:
EDIT: I should note that this model is supposed to be realistic but not super-realistic. I.e. you could probably build an RC plane from the results but it's not X-Plane level.